Melkor's Realm (minigame)

Melkor's Realm is a dungeon crawler minigame that advances time to play. It is accessed after freeing Erza from the Small effigy, then leaving and returning to Melkor's Tomb. By clicking Melkor's Sarcophagus we can explore Melkor's Realm. In the story we are doing this to free Erza from a seal binding her to this tomb. Staff of Wisdom is also in this realm, and we need it to advance the Ivy and Scarlet quests.

There are four zones, each zone has 7 floors. Each room contains one among some loot, a loot chest, a monster encounter or the portal to the next floor.

This is the best minigame for farming gold, full gems, fruits, fish and potions. The only loot that DO NOT drop is firewood, gem fragments, algae and wet boot.

Recommended Buffs

 * Butterfly buff - by clicking the gold butterfly that sometimes appears in the Garden during afternoons, you get +20 Wisdom (which is +100MP). Mana is very valuable in this mini-game so getting it maxed is important
 * Potion buff (Note: we can only drink 1 potion per day, so pick one):
 * Potion of Power XL for +15 Power (max power)
 * Potion of Endurance XL for +15 Endurance (max endurance)
 * Potion of Wisdom XL for +75MP (only if you don't already have the butterfly buff)
 * Consume buff (you'd have to have these plants fully grown in the Garden)
 * Alluring fruit x8 for +16 Endurance (do this if you are drinking a Power Potion)
 * Boiling chili pepper x8 for +16 Power (do this if you are drinking an Endurance Potion)
 * Best Artifacts: Von Kamfeer's Helmet for 20% chance to reduce the damage taken to 1. Orgo's Heart for healing whenever Mana is used. (Bug) Abrac's Horn doesn't work in v0.19.2

Lockpicking
''Note: You have unlimited attempts per chest. Even though the game says your lockpick breaks when you fail to pick a chest, it remains unbroken.''

Move the slider either left or right quickly until you see the pin move up, then make fine movements back & forth until you hit the sweet spot where the pin goes up faster. Usually, each sweet spot is in the opposite direction from the previous

The green bar above shows how much time you have remaining to pick the lock

Combat
To fight we can either Melee (1st button), click hold & release when pointer is on green or yellow, Water spell (2nd button) or Fire spell (3rd button), spam left click to land on green. All your attacks have a chance to crit, even spells.

Water spell - lowers enemy's attack

Fire spell - lowers enemy's defence

Monster Encounters
''Note: the damage dealt by attacks below are calculated based on the player having 20 Power, 250MP (40 Wisdom) and 150HP (20 Endurance). Strategies may change if the player has different stats.''

Dungeon - Floors 1-6

 * Satyr 16HP - attack with Melee (Yellow or Green)
 * drops: broken fang
 * Kobold 25HP - attack with Melee (Yellow or Green). Kobold hits for 4 dmg on Green
 * drops: antique rag
 * Blue djinn 30HP - attack with Melee 2x at least 1 Green & 1 Yellow. Alternatively you can cast Water spell (Yellow or Green). Blue Djinn hits for 3 dmg on Green, 4 dmg on Yellow.
 * drops: ectoplasm

Jungle - Floors 7-13

 * Tiger 20HP - attack with Melee (Green) to one-shot. Tiger hits for 13 dmg on Green, 25 dmg on Yellow, don't get hit
 * drops: topaz
 * Plant 5HP - attack with Water spell to one-shot. It only takes 1 dmg from Melee attacks. Plant hits for 3 dmg on Green, 4 dmg on Yellow.
 * drops: ancient sap
 * Lamia 40HP - Two melee attacks at least 1 Green & 1 Yellow
 * drops: weird eye

Infernal - Floors 14-20 (don't explore, just climb)

 * Imp 15HP - attack with Water spell (Green) or Melee 2-3 times (Green) depending on how much HP we have. Imp does 4 dmg on Green, 8 dmg on Yellow
 * drops: battered skull
 * Succubus 80HP - Melee 2-3 times (Green) or cast Fire spell (Green) if you have a lot of MP and low HP. Succubus hits for 5 dmg on Green, 8 dmg on Yellow.
 * drops: ?
 * Cerberus 33HP - attack with Water spell (Green) to one-shot him. Cerberus hits for 18 dmg on Green, 35 dmg on Yellow, don't get hit
 * drops: broken fang

Ethereal - Floors 21-27 (don't explore, just climb)

 * Axe Armor 50HP - attack with Melee 3-4x (Green). Water spell does 1 dmg. Axe Armor hits for 8 dmg on Green, 12 dmg on Yellow
 * drops: diamond
 * Mermaid 100HP - Melee 4x (Green). Mermaid hits for 5 dmg on Green, 8 dmg on Yellow. Attack purely with melee because you want to save MP for Ice Elementals
 * drops: ?
 * Ice Elemental 10HP - attack with Fire spell (Green). Water spell does 1 dmg. Our Melee does 1 dmg. If we crit, our melee does 2 dmg. Ice Elemental hits for 5 dmg on Green, 10 dmg on Yellow.
 * drops: sapphire

Ethereal loop - Floor 28-? (don't explore, just climb)
You can encounter any monster from the previous floors. You get a Green Orb every 8 floors. This loops until you die or Exit (button next to the Navigation button)

Item Encounters

 * Green Orb - recovers 100 HP & 100 MP. Only spawns when you've reached a new zone (every 8 floors)
 * Chest - drops gold & sometimes full gems, monster loot, or a potion. Red chest has 5 pins, Steel chest has 4 pins, Wood chest has 3 pins
 * Pile of gold - drops gold
 * Bucket of Fish - drops 4-5 Fish
 * Onion - drops fruit
 * Potion Cabinet - drops a random potion
 * Alchemy table - drops Alchemy ingredients like fish or frogs
 * Portal - takes you to the next floor
 * Magic Seal (Quest) - found in the Dungeon zone floor 6. Needed for Erza's quest
 * Staff of Wisdom (Quest) - found in the Jungle zone floors 7-13. Repaired by Erza, needed for Ivy's quest. It won't show up in your inventory in v0.19.2 but it's actually there.

Achievements

 * Dungeoneering - Enter Melkor's Domain
 * I am Groot - Reach the jungle level of Melkor's Domain
 * Florida's Summer - Reach the infernal level of Melkor's Domain
 * Your ex-wife's heart - Reach the ethereal level of Melkor's Domain
 * One man's trash - Interact with 20 dungeon items
 * Theif - Unlock 10 chests
 * The slayer - Defeat 50 dungeon monsters
 * OBLIVERATE - Defeat a monster in a single turn