Karos' Defence (minigame)

Karos' Defence is a minigame in Aurelia. It consists in defending Karos from hordes of monsters while he mines gems and gold.

The minigame is a type of tower defense, with the protagonist shooting arrows at hordes of enemies coming from the right. Enemies will come in waves and will try to attack the protagonist lowering his HP, but the player can use spells and build wooden barricades to help fend off the waves. After every 10 waves, a boss is encountered. There are 30 waves total with 3 unique bosses that each drop a unique artifact. Only one artifact can be equipped at a time

10 Waves need to be cleared to unlock the bedmaking dialogue with Karos and advance Scarlet quest.

Clearing 30 waves unlocks the endless game mode. Levels past 30 tend to be much longer with much more monsters. The boss that is encountered is random from among the 3 and there are no unique drops.

Each enemy can drop an item when killed based on your Luck stat.

How to Play
This game costs the whole day to play, which means it will always be Night when you finish. To start the game, visit the tavern during Morning or Afternoon and talk to Karos the minotaur. By selecting "Karos defense", we begin the game.

The main controls consist of mouse movement to aim and left click to shoot an arrow. The arrow travels in an arc and there's a bit of delay between shots. The damage delt scales off of your POW stat. At 20 Power you hit for 15 damage a shot.


 * Q makes your left click rapid fire for a few seconds. Costs a small amount of MP
 * W casts a wave that sweeps across the bottom of the screen, from left to right, hitting every monster on the ground. Costs moderate MP.
 * E casts a fire ball in the direction of your cursor. It can only hit a single enemy dealing heavy damage. Costs a lot of MP

Monsters will spawn come from the left. Sometimes they also spawn in the middle of the screen. There are monsters that walk and monsters that fly. Some are slow and some fast. Many flying monsters cast projectiles that do a lot of damage. Projectiles can be destroyed if you shoot them before it reaches you. After a set amount of monsters are killed, the level is complete and you get an intermission.

During the intermission you can choose to 1. continue playing, 2. build a barricade costing Firewood, or 3. go home.

Dying sends you home, but you keep considerably less loot. Beating all 30 waves or choosing to go home lets you keep all the loot gathered up to that point.

Abrac
A Goat Demon that flies around and casts fire balls. Two skeletons will also spawn in this fight

Drops Abrac's Horn (artifact)

Orgos
A Rock Golem that only takes damage when shot in the head. Creates a rock wall. Has two fists that will come flying towards the player when attacking. The fists can be destroyed, but will eventually regenerate.

Drops Orgo's Heart (artifact)

Von Kamfeer
An armored Dark Knight. Casts fireballs and small scythes.

Drops Von Kamfeer's Helmet (artifact)

Strategy (spoiler)
Positioning your cursor below the peak of the second mountain, at the top of the tree. Spam left click to hit and kill most ground monsters. Pivoting the mouse upwards as needed to hit flying enemies and downwards to hit ground enemies that are near the player. The minimum power recommended is 20, allowing you to hit for 15 dmg per shot. MP & wood should be unnecessary. This will clear all 30 Waves.

If you don't have 20 points in Power, you can gain +15 by drinking a Potion of Power (XL) until the end of the day

Achievements

 * That's a Big Goat - Defeat Arbac
 * Rock and Roll - Defeat Orgos
 * Castlevania Reference - Defeat Von Kamfeer